Update - 17 Jul 2021
By participating in this challenge, i can finally say i consider myself a 3D Character Artist! I received a ton of feedback on this piece and i can truly say that i applied everything people told me to change, from the primary shapes to the light and pose. I also improved my shading skills, because before this project i wasnt able to do realistic metal surface.
The workflow to do this character was next:
Scultping in Zbrush | Retopology and UV Mapping in Maya 2019 | Texturing in Substance Painter and Zbrush | Posing in Zbrush | Lightin and Rendering done with Redshift 2.6
Hope u like it, and thanks to all the nice people who helped me to achieve this!
Credits: Gun was made by
https://www.turbosquid.com/Search/Artists/Enalrem hope u like the rest of my job
Update - 10 Jul 2021
Update - 3 Jul 2021
Update - 24 Jun 2021
I decided to use one day to make better propotions for the model so i can make i nice breakdown when i finish the proyect