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David Gorman
by dgorman on 1 Jun 2021 for Rookie Awards 2021

This my six week Demon Dragon project

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Software used: sculpted in ZBrush (sculptris pro, zremesher, VDM brushes, alphas); modeled, retopologized with Quad draw, rigged and posed in Maya; textured in Substance Painter, rendered in Arnold

I had a lot of fun sculpting this menacing looking dragon. The most challenging part of this process I would have to say was the retopologizing stage. It took a long time, and I had to be patient with the Quad draw tool at times. I wanted as clean a model as possible with dense enough geometry to showcase the details I spent time scuplting in Zbrush. I later added a rig and painted some weights to allow me to pose the dragon on the rock. Big thanks to Bryan Bentley for his help throughout the process. 

Poly count: 70,018 quads, 2 tris (demon dragon); 2,866 quads (rock)

1. Tile - 1001 AO  2. Tile - 1002 Scattering  3. Tile - 1003 Roughness  4. Tile - 1004 Emissive  5. Tile - 1001 Albedo  6. Tile - 1002 Object ID  7. Tile - 1003 Normal 8. Tile 1004 Displacement 

Concept art below provided by CG Spectrum

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