Project PULSE
Project PULSE is a co-op rhythm action game that takes the innate rhythm elements of combat and pulls them into a thematic world. Play with your friends and choose characters that represent Melody, Bass, Harmony, and Percussion. Fight your way through your city and complete missions to build different musical weapons!
Project PULSE is a co-op rhythm action game that takes the innate rhythm elements of combat and pulls them into a thematic world.
Play with your friends and choose characters that represent Melody, Bass, Harmony, and Percussion. Fight your way through your city and complete missions to build different musical weapons!
Explore a procedural city
The city of Jamford is procedurally generated, which makes for a new experience every time you play!
Save civilians from music-hungry monsters
These slimy beings were made from an experiment gone wrong, and are now terrorizing the city! Keep in touch with the news to find city residents in need of help.
Make new sounds with new weapons
Each character can purchase new weapons with in-game currency, which changes their instrument in the game's music. They each have their own benefits and drawbacks to customize your experience!
Shown:
Melody's Grand Piano, Electric Guitar, and Synth Swords
Harmony's Flute, Bell, and Synth Bows
Credit to all the team at Jellyfrog!
Nathan "ZeWei" Malota
Project Management
Lead Design
Music Production
Programming
Alexander Croom
Lead Gameplay and Procedural Programming
Game Design
UX Advisement
Naomi Masterson
Art Direction
Environment and Prop Art
Savannah Shuff
Character Art
Jamie Zerillo
Texture Art
Environment and Prop Art
Claire Rodriguez
Game Design
Gameplay Programming
Collin Drilling
Weapon Design
Environment and Prop Art
Christina Spicer
Lighting Art
Environment and Prop Art
Harley McCumber
Voice Recording
Sound Effects Design
Ana Belen Lozan, Hyo Kim
Sound Effects Design
Madelin Ahren
Concept Art
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