Project PULSE
Share  

Project PULSE

Project PULSE is a co-op rhythm action game that takes the innate rhythm elements of combat and pulls them into a thematic world. Play with your friends and choose characters that represent Melody, Bass, Harmony, and Percussion. Fight your way through your city and complete missions to build different musical weapons!

8 1193 0
Round of applause for our sponsors

Project PULSE is a co-op rhythm action game that takes the innate rhythm elements of combat and pulls them into a thematic world.

Play with your friends and choose characters that represent Melody, Bass, Harmony, and Percussion. Fight your way through your city and complete missions to build different musical weapons!

Explore a procedural city

The city of Jamford is procedurally generated, which makes for a new experience every time you play!

Save civilians from music-hungry monsters

These slimy beings were made from an experiment gone wrong, and are now terrorizing the city! Keep in touch with the news to find city residents in need of help.

Make new sounds with new weapons

Each character can purchase new weapons with in-game currency, which changes their instrument in the game's music. They each have their own benefits and drawbacks to customize your experience!

Shown:
Melody's Grand Piano, Electric Guitar, and Synth Swords
Harmony's Flute, Bell, and Synth Bows

Credit to all the team at Jellyfrog!

Nathan "ZeWei" Malota
Project Management
Lead Design
Music Production
Programming

Alexander Croom
Lead Gameplay and Procedural Programming
Game Design
UX Advisement

Naomi Masterson
Art Direction
Environment and Prop Art

Savannah Shuff
Character Art

Jamie Zerillo
Texture Art
Environment and Prop Art

Claire Rodriguez
Game Design
Gameplay Programming

Collin Drilling
Weapon Design
Environment and Prop Art

Christina Spicer
Lighting Art
Environment and Prop Art

Harley McCumber
Voice Recording
Sound Effects Design

Ana Belen Lozan, Hyo Kim
Sound Effects Design

Madelin Ahren
Concept Art


Comments (0)

This project doesn't have any comments yet.