The Art of Ksenia Malysheva
Hi everyone! My name is Ksenia Malysheva and I'm a 3D Artist focusing on modeling. Currently, I am a student of AnimSchool, 3D Modeling Program. Here I picked some of my latest personal and school artworks.
Adventurer's office
Originally this project was created for the Environment Modeling class.
Around that time I got interested in real-time rendering and game engines, so I decided to assemble the scene in Unreal Engine 4 to learn a new workflow. It's amazing how real-time tools can change the ways of artwork creation. It was a lot of fun and I am eager to do more in real-time in the near future.
Original concept by Andrea Pucci.
Software: Maya | ZBrush | Substance Painter | Unreal Engine 4
In Unreal Engine, I used a blending materials approach for big objects like walls. For texturing props, I used PBR workflow.
Here are props examples and blending materials setup that I used.
Here are my original clay renders from Arnold.
Blood Witch
In my 3D art journey, I am especially proud of my participation in the AnimSchool 3D modeling contest, where I got to be the winner of the Novice Division. The goal was to create a fantasy character model, posed and quest ready. The project pushed me to utilize all my skills at a fast pace and allowed me to develop myself further as a 3D artist. My main focus was on modeling so I tried to keep my materials very simple and clean.
Original concept by 水母 mumu.
Software: Zbrush | Maya | Substance Painter | Arnold
Redhead Girl
I created this project during my ZBrush class. This lovely redhead girl reminds me of the time when I was a little girl and I used to spend my school holidays in the village where my grandparents live. My friends and I loved running under warm summer rain.
Original concept by Michele Massagli.
Software: Zbrush | Arnold
Thanks for watching!
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