Nate Thorman - Concept Art Portfolio 2021
Currently a student of VFX and Entertainment Design at Flinders University / CDW Studios. I specialize in environment concept art with a 3D heavy workflow. My goal is to become a concept artist for games and film.
RE:GEN is a mock multiplayer hero shooter akin to Overwatch, Valorant, And Titanfall 2 that I am developing during my honours year at Flinders University / CDW Studios.
The final product of this Honours project will consist of two mood shot images, four POV concepts, four callout sheets, two character design sheets, one level layout, as well as sketches made during the development process. Secondarily, I will be creating a comprehensive style guide that could be handed to a 3D environment team for further production and possible education purposes.
Novaspace is a personal project created to develop and explore a small section of a mock video game. With the guidance of Ned Rogers I set out to create a set of works that could be used in the pre-production stages of development.
Precursors is a 3rd person rpg shooter that follows our protagonist (a space cowboy and treasure hunter) throughout the galaxy and to alien planets in search of riches but along the way, he gets caught up in a larger plot where he must fight to save the galaxy.
(mock personal IP)
BLOODPATH: A Vagrant's Tale
BloodPath is a set of works based on a D&D campaign that I run with a group of friends.
Since DMing and prep work for sessions takes quite a lot of time it is always something that is in the back of my mind and I wanted to see the world that my friends and I had built together turned into something more tangible.
Bleak Street is a character design exercise based on the following brief.
Set in an alternate 1920's England, scientists are making breakthroughs with mechanical technologies. Industry is at a golden age but it is being achieved by compulsory labour laws that leave the common worker with long hours and little to no pay.
Workers are fed up and the Bolton Gang ensures crime spreads like a plague. With no way of controlling the masses the local police force has commissioned Ivar Von Balovich (a renowned scientist and engineer) in secret to create a biomechanical super-soldier and has been given free rein to experiment however he sees fit. The experiments go horribly wrong, however, and now a biomechanical monstrosity is on the loose.