Ghost of Tsushima 3D Enviro
A 3D reproduction of a concept for the game Ghost of Tsushima done in 3DS Max/V-Ray, Zbrush, Substance Painter and Marvelous Designer.
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Some WIP I took in order to give a possibility to visualize my pipeline.
I used Zbrush for organic meshes and stones, Marvelous Designer for complexe Ropes and Clothes and a Camera Mapping projection for the ground that i worked on Photoshop.
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