![Ghost of Tsushima 3D Enviro](https://d3stdg5so273ei.cloudfront.net/KiteO/2021-05-25/786888/1400xAUTO/00_ErdoganFatih-KiteO-crop.jpg)
Ghost of Tsushima 3D Enviro
A 3D reproduction of a concept for the game Ghost of Tsushima done in 3DS Max/V-Ray, Zbrush, Substance Painter and Marvelous Designer.
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![](https://d3stdg5so273ei.cloudfront.net/KiteO/2021-05-25/379245/1400xAUTO/2EME_D_ENVIRO_01-KiteO.jpg)
![](https://d3stdg5so273ei.cloudfront.net/KiteO/2021-05-25/606134/1400xAUTO/GT1-KiteO.jpg)
![](https://d3stdg5so273ei.cloudfront.net/KiteO/2021-05-25/359146/1400xAUTO/2EME_D_ENVIRO_02-KiteO.jpg)
![](https://d3stdg5so273ei.cloudfront.net/KiteO/2021-05-25/359146/1400xAUTO/2EME_D_ENVIRO_03-KiteO.jpg)
![](https://d3stdg5so273ei.cloudfront.net/KiteO/2021-05-25/359146/1400xAUTO/2EME_D_ENVIRO_04-KiteO.jpg)
![](https://d3stdg5so273ei.cloudfront.net/KiteO/2021-05-25/350809/1400xAUTO/2EME_D_ENVIRO_05-KiteO.jpg)
Some WIP I took in order to give a possibility to visualize my pipeline.
I used Zbrush for organic meshes and stones, Marvelous Designer for complexe Ropes and Clothes and a Camera Mapping projection for the ground that i worked on Photoshop.
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