Rhiannon Remo Student Work 2021
As a recent graduate of Gnomon School of VFX Games and Animation, I've gotten to explore all aspects of the Game Art pipeline and learn the skills that allow me to create the narrative-driven and technical environments that I love. I hope you enjoy my portfolio from this past year!
The Mob Boss
The Mob Boss is a real-time environment made in Unreal Engine 4. I created this project by building modular pieces in Maya, sculpting high-poly in ZBrush, baking in Marmoset Toolbag and texturing with Substance Painter and Substance Designer. For this piece I wanted to practice using Zbrush for hardsurface modeling, so several pieces were actually made entirely using Zbrush. These include the gun, both grenades, and several of the boxes in the scene!
Based off of a digital illustration by Tian Gan.
Archer's Square is a real-time environment made in Unreal Engine 4. I created this project by building modular pieces in Maya, sculpting high-poly in ZBrush, baking in Marmoset Toolbag, and texturing with Substance Painter and Designer. I specifically decided on making this project because I wanted to tackle making a rain shader. For it, I ended up making a material function that includes ripples and drips depending on the objects angle that is then fed into my main master material for all of my props. I also decided to do the interiors of the buildings by using a technique used by the likes of Insomniac's spider man as well as Epic's Robo Recall: cubemaps! The process involved making an actual room in 3D and putting a camera in it to make a cubemap out of it. This allowed me to make a flat plane appear to have a full room within it. I also did a few extra things to make each room of each building appear different such as using a static bool to rotate the room, hue and value shifts, and added blinds of different lengths, all based off of object position!
Based off of a digital illustration by Philipp Dobrusin.