Rihanna - Likeness Sculpt
I wanted to take on the challenge of sculpting a likeness of a celebrity. I chose to create Rihanna in Zbrush.
Hi everyone!
Here is my project where I had the goal to create a likeness sculpt of Rihanna. This was a challenge as it is one of the first facial sculpts that I have made. It was an enjoyable project, taking her through all the stages of modelling, texturing, look development and groom. She was modelled in ZBrush, hand-painted in Substance Painter, Look Developed using Arnold Shaders, and groomed using the XGen Interactive Groom Editor.
The images below show my final textured render, the render without colour, and the topology.
The sequence below displays the render passes in the order of : coat, sheen, specular, and SSS.
Here are the references which I used to sculpt Rihanna.
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