Personal work of Berlin from the Netflix series Money Heist (La casa de papel). Sculpted in ZBrush, Textured in Mari and Substance Painter, Groomed in XGen, LookDev in Maya and Arnold. Clothes done in Marvelous Designer and Retopology in Maya. Thanks for looking.
Berlin, Money Heist
This was my first personal project of 2021 and started on January 2021 and worked on it on and off whenever I wasn't busy. I set a few goals for this project when I started them, hoping to improve from my previous work. I did meet most of my goals but time proved to be a difficult constraint. I learnt a lot and hope to carry my knowledge to my next personal projects!
Collecting them! I spent some time gathering references for the sculpt. I made sure to get references of varying visuals and styles. Some with hair, some without (so I can see what his head shape looks like underneath). I also ensured I got most references of Pedro Alonso around the same age as he was in Money Heist (mid 40s).
Other references include clothing as I was planning for a full body and a few settings I carried over from my previous projects such as SSS values.
Look Development with Arnold, Mari & Substance Painter
Quick & Simple Rigging!
With the help of Advanced Skeleton 5, I was able to quickly create a very simple facial and body rig for Berlin. This helped me in getting a variety of poses for him and was non destructible. It was very simple to pose my shots to each camera and rendered them. I had to manually paint weights on certain areas such as the armpits and neck to enable those rigged parts to deform more accurately.
Berlin's expressions were kept to a minimal amount as I did not have time to create facial blendshapes unfortunately. (Perhaps in my next project?)
Grooming with XGen!
I did a quick and simple groom for Berlin in XGen. I had a total of 5 descriptions, Beard, Eyebrow, Eyelash, Hair and Peachfuzz.
Each description has its own individual maps such as density masks and region masks.