Victoria Lyons
United StatesMy long-term goal is to always continue learning and someday work as a creative director for a game that is truly important to players.
Initially I was introduced to game development through designing tabletop and live action games. I have always been completely fascinated by how players craft their own experiences in the context of play, how subtle changes in design can allow new gameplay to emerge, and how many potential pools of expertise can converge within the development of a single game. I believe play is important in everyone’s lives and study game development so I can contribute to that.
Learning: Savannah College of Art and Design
Skills: Adobe Photoshop Autodesk Maya Quixel Mixer Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player May 28, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD