Tim Wiberg
SwedenMy career goals is to continuously grow and develop as an 3D artist, with focus on environments and props, preferably in an AAA studio.
Ever since I was a kid, I have been really fascinated about graphics in both video games and movies. But it wasn't before highschool that I realized I could really make a career out of this passion. So it all started there. I did some scripting and made my own flash games, and then started to play around in 3D programs, and ofcourse I got hooked with 3D. I did a two year long education called Digital Graphics, which lead me to Futuregames, where Im now eager do pursue what I know is my dream.
Learning: Futuregames
Skills: Auto Desk Maya Marmoset Toolbag Substance Designer Substance Painter Unreal Engine 4 ZBrush
Expertise: Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 30, 2019
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Leveled up to Rookie TBD
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Pro TBD