Rookie Awards 2024 - Open for Entries!
Thomas Leponce
Thomas Leponce

Thomas Leponce

  Belgium

To work and make my way into a the video game industy in Environment Art.

Since I was kid, I started to draw before I even spoke to my parents, and since then I've always been hungry to learn new stuff and form of arts, I did my first steps when I was a teenager, in photoshop and creating stuff, trying painting, learned some softwares and decided to do this as a job when I got my high-school diploma, I learned 3D and video-game art and since then, my love for that and the movie industry never stopped to grow with love and passion.

Learning: Self Taught

Expertise: Concept Art & Illustration Game Design & Development Other Visual Effects

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Jun 30, 2019
  • Leveled up to Rookie Mar 21, 2021
  • Pro TBD

Experience

General / Environment Artist
Liège | Oct 2016 - Oct 2020

Low / High poly modeling & texturing. Level set up, lighting. Material creation in ue4. Modeling in mid / high poly for vfx.

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