Sabrina Feist
GermanyAs I'm a big texturing enthusiast, material artist is my dream job (in the enviroment art field for games/ fashion industry)
I always considered myself a creative person. From my childhood on I would love drawing and paitning a lot, I always searched of new opportunities to express myself in my arts. Later on I participated in local art exhibitions with my collection of paintings. It was a great experience and made me realize I want to work in the creative industries but take my art to a more modern direction. This is where I explored 3D art the first time.
Learning: Self Taught
Skills: 3DS Max Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Marmoset Toolbag 4 Marvellous Designer
Expertise: Game Design & Development Other
Editor's Choice
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Leveled up to Debut Sep 13, 2018
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Leveled up to Player Jun 22, 2022
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Leveled up to Contender Apr 27, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Theoretical university teaching activity | Introduction to the Advanced Fabric Material Creation Pipeline | Workshop based on the award win
Holding "On Campus Events" - Giving introduction classes in common software such as Adobe Substance 3D Designer or Adobe Illustrator.
- Creation and development of stylized pbr materials based on a given visual direction - Material creation of terrain and foliage textures