Nobel Tran
United StatesI always love to created 3d models but without a doubt, I enjoy assembling environments in 3d space.
Since I was 7 years old I always drawn to 3d Model and how cool it looks in 3d spaces and who the professional artist build something so amazing.
Learning: Self Taught
Skills: Autodesk Maya Auto Desk Maya Marmoset Toolbag Marvellous Designer Marvelous Designer Maya Quixel Megascan Quixel Mixer Speedtree Substance Painter Unreal Engine 4 Zbrush
Expertise: Game Design & Development Other
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Leveled up to Debut Jul 17, 2020
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Leveled up to Player Mar 03, 2021
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
• 3D Modeling Props • Created PBR textures for each model I created ( 2048 x 2048 )
• Provided texture design for all of the 3d models, remotely for an indie project. Early Game Cancellation before release
• Created many different texture using substance painter • Created 2048k texture for simple models or props