Nobel Tran
Nobel Tran

Nobel Tran

  United States

I always love to created 3d models but without a doubt, I enjoy assembling environments in 3d space.

Since I was 7 years old I always drawn to 3d Model and how cool it looks in 3d spaces and who the professional artist build something so amazing.

Learning: Self Taught

Skills: Substance Painter Quixel Megascan ZBrush Quixel Mixer SpeedTree Marvellous Designer Speedtree Maya Autodesk Maya Zbrush

Expertise: Game Design & Development Other

  • Leveled up to Debut Jul 17, 2020
  • Leveled up to Player Mar 03, 2021
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

3D Prop Modeling ( Internship ) at Cornered Rat Software
Remote | Jan 2020 - Feb 2021

• 3D Modeling Props • Created PBR textures for each model I created ( 2048 x 2048 )

Texture Artist (Freelance) at Chalk
Remote | Jul 2020 - Aug 2020

• Provided texture design for all of the 3d models, remotely for an indie project. Early Game Cancellation before release

Prop & Texture ( Volunteer ) at Atom Republic
Remote | Apr 2020 - May 2020

• Created many different texture using substance painter • Created 2048k texture for simple models or props