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Payton Focken

Payton Focken

  United States

I would love to work as a visual effects artist in the film or game cinematic industry in a lead or a supervisory role.

My fascination with creative media started as a young teenager, but it wasn't until I took an advanced rendering class in college during my 2nd year that I knew this was something I actually wanted to do for a career. Once I was able to find my niche and discovered what my strengths were, I fell in love with the idea of working in the industry as a professional.

Learning: CG Spectrum

Skills: Adobe Photoshop Auto Desk Maya Nuke Nukex

Expertise: Architectural Visualisation Product Visualisation Visual Effects

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Apr 28, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

CG Spectrum
Class of 2019

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