Pavel Marchankau
PolandThe first goal is to become a professional in your field. And a little bit of fame =)
I started my career at a fairly conscious age. Approximately after studying at a college as an engineer. I began my path as a graphic designer and came to game development as a 3d artist. About: I have 3 years of experience in 3D and 8+ work experience in graphic design. As a 3D artist I create characters. My 3D works were published at Adobe Gallery, 80.lv (making of articles), Render Magazine (on the cover of the magazine and in making of articles)
Learning: Self Taught
Skills: 3D Adobe Photoshop Adobe Substance Designer Adobe Substance Painter art Autodesk Maya character character modeling concept art Marmoset Toolbag 4 Marvelous Designer Maxon Zbrush pavel marchankau stylized texture texture stylized XGen
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Graphic Design Product Visualisation
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Leveled up to Debut Mar 14, 2020
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Leveled up to Player Jun 20, 2021
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Leveled up to Contender Jan 11, 2022
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Leveled up to Rookie Sep 28, 2023
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Pro TBD