Nathan Pon
United StatesMy Dream Job is to become a level designer at an indie or AAA studio.
When I was in my Junior year of college during the pandemic in 2021, I opened Blender after not touching it for 3-4 years. From there, I discovered that using Blender to Model was incredibly straightforward compared to when I first started in 2017, all because of the Redesigned UI. Because it was now more intuitive for me to use, I found that creating 3D Characters and props for games would be the best way to extend my creativity from just drawing and sketching.
Learning: Self Taught
Skills: Adobe Substance Painter Blender Blender 3.1
Expertise: 2D Animation 3D Animation Game Design & Development Immersive Media Motion Graphics Visual Effects
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Leveled up to Debut Sep 07, 2023
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Leveled up to Player TBD
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD