Megan Dinizio
United StatesI am a Visual Effects Artist with a passion for creating 3D models, specifically hard-surface, props, and environments.
My first taste of the field was a 3D modelling class, where I instantly fell in love. Hard-surface modelling is the perfect bridge between my eye for design and my more analytical/functional side. I enjoy the process of figuring out how things work, problem solving, and creating a functional model.
Learning: Savannah College of Art and Design
Skills: Arnold Auto Desk Maya Houdini Houdini Redshift
Expertise: Game Design & Development Product Visualisation Visual Effects
-
Leveled up to Debut Apr 11, 2024
-
Leveled up to Player TBD
-
Leveled up to Contender TBD
-
Leveled up to Rookie TBD
-
Pro TBD
• Current Education
Savannah College of Art and Design
Class of 2024