Matt Hegmann
CanadaI'd love to be able to work on the sort of films that inspired me to get into the industry in the first place! I love hard surface design!
During high school, I had the chance to learn a bit about 3D using blender. After making a few terrible spaceship models, I realized that it might be possible to make a living creating art for games and animation. Ever since then, I've been pursuing that polygon life.
Learning: Vancouver Film School
Skills: 3DS Max Maya Redshift Substance Painter Zbrush
Expertise: 3D Animation Game Design & Development
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Skipped Debut TBD
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Skipped Player TBD
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Skipped Contender N/A
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Leveled up to Rookie Mar 09, 2020
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Pro TBD
• Current Education
Vancouver Film School
Class of 2019