Rookie Awards 2024 - Open for Entries!
Markus Pichler
Markus Pichler

Markus Pichler

  Austria

I want to get my first Job as an Environment Artist within the gaming industry

I actually wanted to be a game artist when I was a child. I grew up with an NES, Mario, Zelda, Rayman and Star Wars. As I was older I realized that I never took the chance to get into game industry, that's why I quit my Mechatronics University Program and started to teach myself Game Art and CG. In September 2017 I began with Concept Art and 2D Illustration and in March 2018 I switched to 3D Props and Environments.

Learning: Self Taught

Skills: Adobe Photoshop Autodesk Maya Auto Desk Maya Marmoset Toolbag Substance Alchemist Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush

Expertise: 3D Animation Game Design & Development

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender May 27, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

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