Daniel Kristoffersson
SwedenTo become a environment artist in the game industry.
I think it has always been there for me. As a kid growing up I played multiple sports and was really into the detail of the equipment and the aesthetics of a team. Then I explored a lot of different medium and did 2D animations for awhile which I really enjoyed, but I really fell for 3D environment depelopment which is my true passion.
Learning: Futuregames
Skills: Adobe Photoshop Arnold Autodesk Maya Marmoset Toolbag Substance Designer Substance Painter Zbrush
Expertise: Architectural Visualisation Game Design & Development
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Skipped Debut N/A
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Leveled up to Player Apr 03, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD