James Snell
United KingdomMy goal is to become a material artist and eventually transition into technical art, with a focus on shader tech.
I first decided I wanted to work in the Games Industry in 2012, having played video games for practically my whole life. It was around this time where I started coming up with ideas on features I would like in the games I play and eventually decided "why don't I be the one to try and make those features?" Which eventually brought me into studying games and working my way into the role of Material Artist at Escape Studios.
Learning: Escape Studios
Skills: Adobe Photoshop Substance Alchemist Substance Designer Unreal Engine 4
Expertise: Game Design & Development
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Leveled up to Debut N/A
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Leveled up to Player May 26, 2020
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Leveled up to Contender Nov 26, 2021
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Leveled up to Rookie TBD
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Pro TBD