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James Snell
James Snell

James Snell

  United Kingdom

My goal is to become a material artist and eventually transition into technical art, with a focus on shader tech.

I first decided I wanted to work in the Games Industry in 2012, having played video games for practically my whole life. It was around this time where I started coming up with ideas on features I would like in the games I play and eventually decided "why don't I be the one to try and make those features?" Which eventually brought me into studying games and working my way into the role of Material Artist at Escape Studios.

Learning: Escape Studios

Skills: Adobe Photoshop Substance Alchemist Substance Designer Unreal Engine 4

Expertise: Game Design & Development

  • Leveled up to Debut N/A
  • Leveled up to Player May 26, 2020
  • Leveled up to Contender Nov 26, 2021
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Escape Studios
Class of 2022

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