haejong kim
South KoreaMy goal is to create a real character that is indistinguishable from the real human, like my role model, 3D character artist Ian Spriggs
I first came across a 3D program when I was designing furniture as a major in university. At that time, I used 3dmax, and I was interested in creating and crafting, so I loved learning 3d programs. In the meantime, I got to know Maya and was very interested in using Maya to create various objects that I imagined in my head. After that, I wanted to study Maya professionally and create a hard surface and specific realistic character.
Learning: Self Taught
Skills: 3d Substance Painter Adobe Photoshop Arnold Render FiberMesh Marvellous Designer Maya Maya 2020 XGen ZBrush ZWrap
Expertise: 3D Animation Game Design & Development Graphic Design Visual Effects
-
Leveled up to Debut N/A
-
Leveled up to Player Mar 16, 2022
-
Leveled up to Contender TBD
-
Leveled up to Rookie TBD
-
Pro TBD