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Ethan Ho
Ethan Ho

Ethan Ho

  United States

My dream job is to be a character artist, where I can blend my 3D art skills with storytelling to make memorable characters.

The characters in the games I played, and the vivid storytelling in the movies I watched, made me appreciate the art behind these creations. It was then that I understood my passion was in being part of the creative process that brings such incredible ideas to life. This realization set me on my path to becoming a 3D Artist, where I could contribute my own creativity and technical skills to the industry that had inspired me.

Learning: CG Spectrum

Skills: 3d Substance Painter Adobe Substance 3D Painter Auto Desk Maya Fibershop Marmoset Toolbag Marvelous Designer Maxon Zbrush

Expertise: 3D Animation Game Design & Development Other

  • Leveled up to Debut Jun 20, 2020
  • Leveled up to Player Mar 01, 2022
  • Leveled up to Contender Nov 14, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Mamoru - 3D Artist
| 2022 - 2022

Managed creation of 3D models and animations for character series. Used Zbrush, Blender, and other tools effectively in team settings.

Polyient Games - 3D Artist
| 2021 - 2021

Developed and animated 3D assets for various projects. Key player in producing two seasons of "Isle of Motu." Skilled in Zbrush, Blender, Ph

Current Education

CG Spectrum
Class of 2023

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