Dixon Castro
CanadaI have been looking to land in a job that let me design characters, either a video game company, vfx company or 3d printing company.
I realized at the early stages of my career in Industrial design that I was more interested in the user, rather than the product; people, their apearance, movements and uniqueness. I started studying human anatomy for artist, and I moved to digital sculpting once I was confident with my drawing skills. By now I am fully capable to deliver a 3D character for animation, including materials and renders.
Learning: Self Taught
Skills: Adobe Photoshop Autodesk Maya Substance Painter Zbrush
Expertise: 2D Animation 3D Animation Concept Art & Illustration Game Design & Development Product Visualisation
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Nov 24, 2019
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Leveled up to Rookie TBD
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Pro TBD