Diego Garcia Branner
SpainTo be lead environment artist of some big triple A project, I think that will be the top of my goal
Since I was 14 years old when I first installed unreal and created a very basic scenery with foliage, a vehicle that I didn't know how to texture so it was gray and I took a picture directly with the windows crop tool. That's when I realized that this was my thing, and since then I never stopped dedicating myself to what to this day, is my passion.
Learning: Image Campus
Skills: 3d Substance Painter Maya Unreal Engine 5
Expertise: Game Design & Development Graphic Design Other
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Mar 02, 2021
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Leveled up to Rookie TBD
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Pro TBD
• Experience
-3D Artist Performing works of low and high polys modeling, texturing, scenery design and renderings of these.