Daniel Ziev
Israel
My career goals are to be a great character artist and make a living out of it. With many games published with my characters.
Somewhere along my architecture career, I realized that games and cg are way more fun and thrilling.
Learning: HackerU
Skills: Autodesk Maya Adobe Substance Painter UNREAL ENGINE 5.1 ZBrush
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Visual Effects

Editor's Choice
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Feb 13, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
HackerU
Class of 2020