Rookie Awards 2024 - Open for Entries!
Connor Schultz

Connor Schultz

  United States

My primary focus is 3D prop/environment modeling for games.

I first realized I wanted to work in the game industry when I was first introduced to Halo. My interest and resulting artwork based on the game led me to decide to focus on creating game art as a career path.

Learning: DigiPen Institute of Technology

Skills: Arnold Renderer Autodesk Maya Blender Blender 2.9 Marmoset Toolbag 3 Maya 2019 Substance Painter Unreal Engine Unreal Engine 4

Expertise: 3D Animation Game Design & Development Motion Graphics

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Dec 10, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Feeling Inspired? Upload a new project!

+ New Project