Connor Schultz
United StatesMy primary focus is 3D prop/environment modeling for games.
I first realized I wanted to work in the game industry when I was first introduced to Halo. My interest and resulting artwork based on the game led me to decide to focus on creating game art as a career path.
Learning: DigiPen Institute of Technology
Skills: Arnold Renderer Autodesk Maya Blender Blender 2.9 Marmoset Toolbag 3 Maya 2019 Substance Painter Unreal Engine Unreal Engine 4
Expertise: 3D Animation Game Design & Development Motion Graphics
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Dec 10, 2020
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
DigiPen Institute of Technology
Class of 2021