Rookie Awards 2024 - Open for Entries!
Magnus Jakobsson

Magnus Jakobsson

  Sweden

I aim to work at a smaller game studio, with a broader vision of what games are and what they can accomplish.

In 2016 I started making my own games in Qbasic, the programming language of my childhood, and then moved on to Game Maker Studio 1.4. I started devoting more and more of my spare time to it, and even ended up working on game ideas at every opportunity, even when I was at work. I just loved creating worlds and systems that did not exist before. So I quit my job and started studying game design at FutureGames in 2018.

Learning: Futuregames

Skills: Unreal Tourment 3 Editor

Expertise: Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player May 30, 2019
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Futuregames
Class of 2020

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