Magnus Jakobsson
SwedenI aim to work at a smaller game studio, with a broader vision of what games are and what they can accomplish.
In 2016 I started making my own games in Qbasic, the programming language of my childhood, and then moved on to Game Maker Studio 1.4. I started devoting more and more of my spare time to it, and even ended up working on game ideas at every opportunity, even when I was at work. I just loved creating worlds and systems that did not exist before. So I quit my job and started studying game design at FutureGames in 2018.
Learning: Futuregames
Skills: Unreal Tourment 3 Editor
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player May 30, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
Futuregames
Class of 2020