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Aleksandar Paskaš
Aleksandar Paskaš

Aleksandar Paskaš


My career goal is to become a lead environment artist in a professional game studio and be a part of a team which creates AAA video games.

I realized that I wanted to work in the creative media and entertainment industry during my high school. I am a big fan of video games, movies and visual arts in general, so when I saw how these things are made, I decided that it is something I want to do for the rest of my life.

Learning: Faculty of Technical Sciences

Skills: 3dsmax 3ds Max Adobe Photoshop Agisoft Photoscan Autodesk 3ds Max Marmoset Toolbag Marmoset Toolbag3 Quixel Suite rizomuv SpeedTree Substance Designer Substance Painter Topogun Unreal Engine 4 Vray V-Ray Zbrush

Expertise: 3D Animation Architectural Visualisation Concept Art & Illustration Game Design & Development Immersive Media Visual Effects

  • Skipped Debut N/A
  • Leveled up to Player Oct 19, 2019
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Faculty of Technical Sciences
Class of 2020

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