Rookie Awards 2024 - Open for Entries!
Derick Vu
Derick Vu

Derick Vu

  United States

The goal is to excel at prop and asset design in the sense of high fidelity and realism while keeping in mind video game optimization.

I first learned about this creative industry back some time in high school and realized this is the path I wanted to go towards. Trying to hone my skillset in various software to find what's best for my pipeline workflow. Current skillset include Maya, Substance Painter, Zbrush, high/low poly modeling, and poly optimization.

Learning: Self Taught

Skills: 3d Substance Painter Adobe 3D Substance Painter Adobe Photoshop Autodesk Maya Marmoset Toolbag 3 Maxon Zbrush Pixologic ZBrush

Expertise: Game Design & Development

  • Leveled up to Debut Jan 01, 2014
  • Leveled up to Player Jan 01, 2018
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

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