Derick Vu
United StatesThe goal is to excel at prop and asset design in the sense of high fidelity and realism while keeping in mind video game optimization.
I first learned about this creative industry back some time in high school and realized this is the path I wanted to go towards. Trying to hone my skillset in various software to find what's best for my pipeline workflow. Current skillset include Maya, Substance Painter, Zbrush, high/low poly modeling, and poly optimization.
Learning: Self Taught
Skills: 3d Substance Painter Adobe 3D Substance Painter Adobe Photoshop Autodesk Maya Marmoset Toolbag 3 Maxon Zbrush Pixologic ZBrush
Expertise: Game Design & Development
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Leveled up to Debut Jan 01, 2014
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Leveled up to Player Jan 01, 2018
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Multiplayer Quality Assurance Tester (Contract)
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Dec 2021 -
Oct 2023