Bryan RitzSpikes
United StatesBeing a part of a professional production team, creating 3D models, textures, and assets for film and/or the game industry.
I found out early in life. Being born in the 90's, I saw the birth of the PS1 and Pixar, and that immediately caught my interest. Being a 3D artist, those early encounters solidified my love for cinema, visual culture, and technology.
Learning: Cleveland Institute of Art
Skills: 3D Coat 3d Substance Painter Adobe After Affects Adobe Photoshop Adobe Premiere Arnold for Maya Autodesk Maya Auto Desk Maya Houdini Nuke ZBrush
Expertise: 3D Animation Game Design & Development Immersive Media Motion Graphics Product Visualisation
-
Skipped Debut N/A
-
Leveled up to Player N/A
-
Leveled up to Contender Apr 06, 2022
-
Leveled up to Rookie TBD
-
Pro TBD