Philip Polzin
GermanyTo work in the game industry as character artist.
I always played games and with 14 I tried to do my first game ready chacter. What doesn't looked good and was very poor optymized but I was interested and started to experiment with blender. I feeled more and more that this is what I want to do my whole life.
Learning: Think Tank Training Centre
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Painter Blender Fibershop Krita Mari Marmoset Toolbag3 Marmoset Toolbag 4 Marvellous Designer Maya Substance Painter Unreal Engine 4 Unreal Engine 5 Zbrush
Expertise: Game Design & Development
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Leveled up to Debut N/A
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Leveled up to Player Mar 10, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD