Rookie Awards 2024 - Open for Entries!
Matthew McKenna

Matthew McKenna

  United Kingdom

Environment and Prop Artist

My first experience in a game studio was when I worked as a game tester at Codemasters in the UK. There I was introduced to UDK and Maya and I started to learn. After 7 years exploring the world and gathering inspiration, learning techniques and developing my skills, I have recently been taken on at RiVR, developing and modelling 3D assets and working with photogrammetry, VR and AR. I want to continue to improve my skills and develop now that I am in the industry.

Learning: Self Taught

Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Affinity Photo Autodesk Maya Marmoset Toolbag 3 Marmoset Toolbag 4 Maya Maya 2019 Quixel Mixer Speedtree Substance 3D Designer Substance 3D Painter Substance Designer Substance Painter Unreal Engine 4 ZBrush

Expertise: Architectural Visualisation Game Design & Development

  • Leveled up to Debut Dec 21, 2021
  • Leveled up to Player Mar 25, 2022
  • Leveled up to Contender Apr 16, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

3D Artist at RiVR
Southam, United Kingdom | May 2022 -

3D Artist responsible for modelling, retopology, photogrammetry retopology, texture and material creation, texture baking, for VR and AR.

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