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Matthew McKenna

Matthew McKenna

  United Kingdom

Environment and Prop Artist

My first experience in a game studio was when I worked as a game tester at Codemasters in the UK. There I was introduced to UDK and Maya and I started to learn. After 7 years exploring the world and gathering inspiration, learning techniques and developing my skills, I have recently been taken on at RiVR, developing and modelling 3D assets and working with photogrammetry, VR and AR. I want to continue to improve my skills and develop now that I am in the industry.

Learning: Self Taught

Skills: Affinity Photo Autodesk Maya ZBrush Marmoset Toolbag 4 Substance Painter Quixel Mixer Marmoset Toolbag 3 Unreal Engine 4 Substance 3D Designer Maya

Expertise: Architectural Visualisation Game Design & Development

  • Leveled up to Debut Dec 21, 2021
  • Leveled up to Player Mar 25, 2022
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD