Matthew McKenna

Matthew McKenna

  United Kingdom

Environment and Prop Artist

My first experience in a game studio was when I worked as a game tester at Codemasters in the UK. There I was introduced to UDK and Maya and I started to learn. After 7 years exploring the world and gathering inspiration, learning techniques and developing my skills, I now have a Rookies site and an Artstation portfolio that I want to level up so I can get a job in the industry.

Learning: Self Taught

Skills: Affinity Photo ZBrush Autodesk Maya Substance Painter Marmoset Toolbag 3 Unreal Engine 4 Maya Quixel Mixer SpeedTree Speedtree

Expertise: Architectural Visualisation Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player Jan 15
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD