Matthew McKenna
United KingdomEnvironment and Prop Artist
My first experience in a game studio was when I worked as a game tester at Codemasters in the UK. There I was introduced to UDK and Maya and I started to learn. After 7 years exploring the world and gathering inspiration, learning techniques and developing my skills, I have recently been taken on at RiVR, developing and modelling 3D assets and working with photogrammetry, VR and AR. I want to continue to improve my skills and develop now that I am in the industry.
Learning: Self Taught
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Affinity Photo Autodesk Maya Marmoset Toolbag 3 Marmoset Toolbag 4 Maya Maya 2019 Quixel Mixer Speedtree Substance 3D Designer Substance 3D Painter Substance Designer Substance Painter Unreal Engine 4 ZBrush
Expertise: Architectural Visualisation Game Design & Development
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Leveled up to Debut Dec 21, 2021
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Leveled up to Player Mar 25, 2022
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Leveled up to Contender Apr 16, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
3D Artist responsible for modelling, retopology, photogrammetry retopology, texture and material creation, texture baking, for VR and AR.