Mario Gallego Cano
SpainSoftware engineer specialized in Graphic Programming, Simulation & Unreal Engine
Passionate Software Engineer specializing in Graphic Programming, Immersive Systems, and Simulation with over two years of hands-on experience in software development and game design. A dedicated enthusiast for game programming in Unreal Engine, I consistently channel my free time into new projects and game jams, showcasing my commitment to honing my skills in this dynamic field. Proficient in crafting procedural tools and simulations using a combination of Houdini and Unreal Engine.
Learning: U-tad | University of Technology, Arts and Design
Skills: Bleder Blender Github Houdini houdini FX Maya Sketchfab Unity Unreal Engine Unreal Engine 5 UNREAL ENGINE 5.1 Unreal Engine 5.2
Expertise: Game Design & Development Immersive Media Visual Effects
Rookie of the Year - People's Choice
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Career Opportunity - Winner
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Skipped Debut N/A
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Skipped Player N/A
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Leveled up to Contender N/A
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Responsible for developing virtual reality experiences to facilitate skill learning in specific professional fields using Unity.
As a Software Engineer at Dixper, I have participated in projects involving C++ programming, Unity, and software design.
I developed web applications using technologies such as GitHub, AngularJS, Angular CLI, Angular, JavaScript, HTML, and Microsoft Teams.