Kirill Zubkov
TurkeyI want to create meaningful designs, that help to tell stories in AAA animated and feature film projects.
I was obsessed with cinema since the age of 13, I was heavily studying the works of renowned masters and general fundamentals of filmmaking. But until the age of 17 I wasn't actually making anything, even though I was aware of all the theory. But at a certain point I saw works of Alberto Mielgo and everything changed. I suddenly realized, that this is what I want to do. Through the visual language tell compelling stories in the beautiful imaginary worlds. And thus my career started.
Learning: Self Taught
Skills: Adobe Photoshop Blender Octane Render Engine
Expertise: Concept Art & Illustration
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Leveled up to Debut Oct 21, 2019
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Leveled up to Player Nov 01, 2020
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Leveled up to Contender Apr 01, 2022
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Leveled up to Rookie TBD
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Pro TBD
• Experience
- Created 3D models of real buildings - Optimize models for better performance in game engine - Create custom textures
- Determined visual style for projects - Proposed ideas - Designed sets, characters and props