Gabriel Buckner
United StatesMy dream job is to be a 3D Character Artist in Video Games & Cinematics
I grew up with a creative upbringing being a son of a skilled professional in art. Since I was first taught the basic fundamentals at an early age, I have been a traditional artist most of my life. It wasn't until I first reached high school that I decided that I wanted to start 3D modeling and really begin to improve my skills both professionally and for my education into where I am now as an ITGM student at SCAD.
Learning: Savannah College of Art and Design
Skills: 3d Substance Painter Adobe Photoshop Autodek Maya Marmorset Toolbag Maya 2022 UNREAL ENGINE 5.1 ZBrush
Expertise: Game Design & Development
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Leveled up to Debut Nov 17, 2022
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Leveled up to Player Aug 24, 2023
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD