Frank Carleton Sparling
United StatesMy ultimate career goal is to eventually become a senior/lead environment artist.
I knew I had to work in a creative industry when I found myself walking around in video games, taking in all the complex models and materials. It began as a desire to learn how this art makes its way into a game. As I learned more about the process I fell in love with the collaborative and selfless nature of it all. So much effort and time put into things players take for granted, but if they were gone they would surely notice. I want to be a part of that magic more than anything.
Learning: DigiPen Institute of Technology
Skills: Adobe 3D Substance Painter Adobe Photoshop Autodesk Maya Auto Desk Maya Marmorset Toolbag Marmoset Toolbag Maxon Zbrush Unreal Engine 5.2 ZBrush
Expertise: Architectural Visualisation Game Design & Development Other
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Dec 08, 2023
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Leveled up to Rookie TBD
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Pro TBD