Francesco Montagnese
United StatesMy dream job and career goals are to a become video game character artist and progress to a lead character artist in the Video Game Industry
I first realized my passion for the creative industries when I was just a child. I was always drawn to the world of video games, and it captivated my imagination from a very early age. The idea of crafting entire virtual worlds, characters, and stories fascinated me. As I grew older, I realized that I didn't just want to be a player but a creator. I started to explore various forms of art, from drawing and painting to digital design, all with the goal of bringing my ideas and visions to life.
Learning: Art Heroes
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Painter Autodesk Maya Blender Knald Marmorset Toolbag Marmoset Toolbag Marmoset Toolbag 4 Marmoset Toolbag 4.3 Maxon Zbrush Maya Maya 2023 R3DS Wrap texturexyz texturingxyz Unreal Engine Unreal Engine 5.2 Xgen XYZTexturing ZBrush ZWrap
Expertise: Game Design & Development Other
Portfolio of the Week
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Sep 06, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Mentored students 1:1 in the Hard surface Program led by renowned Hard Surface Game Artist Max Puliero.
Worked as a 2d and 3d character artist. Animated 3d characters and rendered scene using marmoset and unreal engine.
Taught college level night students classes using programs such as Maya and Photoshop.
Design layout design for supermarket chains throughout the area, using the adobe suite.