Dries Benamar-Belkacem
BelgiumMy goal is to work full time in the animation industry as a character artist.
I've been drawing my whole life, then I got into 2D animation. Later on, I learned about 3D and fell in love with this medium.
Learning: Karel de Grote Hogeschool
Skills: 3d Substance Painter Adobe Photoshop Blender Marmorset Toolbag ZBrush
Expertise: 3D Animation Concept Art & Illustration Motion Graphics Product Visualisation
-
Leveled up to Debut N/A
-
Leveled up to Player Feb 24, 2024
-
Leveled up to Contender TBD
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
For an assignment for RSC Anderlecht, I created a Manneken Pis character, made the face animatable, and textured the character.
I did an internship for around 3 months for lifelike XR, as a 3D generalist.