Daniil Victor Musienco
MoldovaI want a company I can really be useful at. It's my passion to help a project and people involved in it grow as professionals and people.
10 years ago, I began assisting my wife and her fellow students(for pay! the students paid, not my wife :D) with arch modeling. Inspired by a course taught by Tim Bergholz, I pursued a career in the industry when my wife's company opened a 3D modeling department. After that began my professional journey. I began modeling in 3ds max, and after the first position I started learning Blender and to this day use it with love and passion. I love making tools for Blender and modeling in general.
Learning: IT Step
Expertise: 3D Animation Architectural Visualisation Game Design & Development Graphic Design Other Visual Effects
-
Leveled up to Debut Jan 01, 2017
-
Leveled up to Player Jan 01, 2021
-
Leveled up to Contender N/A
-
Leveled up to Rookie Jan 01, 2022
-
Pro TBD
• Experience
Middle 3D artist to Workflow Optim. Spec., bridging Devs and Artists, providing tools, advice, and fostering a productive team. Pyth. Blend.
Joined as 3D artist after freelancing. Built strong team bond, learned various workflows. Specialized in low-poly city props.
Created props, buildings, scenes with beginner skills. Collabed with local game and outsourcing companies, prioritized client satisfaction.