Daniel Shackman
United KingdomMy career goals are to continue to improve my skills and hopefully land my first job in the 3D Games industry.
The idea started from my time at secondary school. The combination of art and technology was something that interested me as I frequently use both in day to day life. Playing games has always been a interest of mine and I have always wanted to help create visually appealing 3D assets and environments.
Learning: University of West of Scotland
Skills: 3d Substance Painter Adobe Premiere Pro Blender Blender 3.0 Boxcutter Hard ops Megascans Quixel Megascan Substance Sampler Unreal Engine Unreal Engine 4
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 30, 2022
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Leveled up to Rookie TBD
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Pro TBD