Dagmara SIKORSKA
FranceCharacter artist 3D
After more than four years of study in the field, I am moving towards becoming a "3D Character Artist". I use Maya, XGen, Arnold, Zbrush, 3DS Max, Ornatrix, Substance Painter, Marvelous Designer, Photoshop, illustrator, Substance Designer, Nuke, Marmoset Toolbag,Unreal Engine, Rizom UV, Zwarp,Mari...
Learning: Artline Institute
Skills: 3d Substance Painter Adobe Substance Painter Arnold Marmoset Toolbag Marmoset Toolbag 3 Marvellous Designer Maya Substance 3D Designer Substance 3D Painter XGen ZBrush
Expertise: 3D Animation Architectural Visualisation Concept Art & Illustration Game Design & Development Graphic Design Immersive Media Motion Graphics Other Product Visualisation Visual Effects
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Leveled up to Debut Sep 06, 2019
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Leveled up to Player Sep 05, 2021
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Leveled up to Contender Feb 10, 2022
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Leveled up to Rookie Dec 15, 2022
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Pro TBD