Charlélie Queulin
FranceMy professional goal is to become a 3D character artist in a studio with a team to create coherent and unified productions.
The desire intensified when I started 3d modeling, which I see as a natural evolution of my 2d drawings. The richness of this mastery fascinates me.
Learning: BRASSART
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Graphic Design Visual Effects
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 31, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
BRASSART
Class of 2023