Carlo Matthias Kozlovic
Germanytech artist at ILM Earning money as a Rigger Studying Anatomy and LifeDrawing for Sub-D Modelling a perfect edgeflow for 3D-Animation
2008, when I have seen the VFX for IRON-MAN 1 (ILM) I was burning for MAYA during my studies as a CARPENTER since I could hold a pen and did my first drawing:)
Learning: CG Spectrum
Skills: 3d Substance Painter Adobe Photoshop Arnold for Maya Font Lab Studio HDR Light Studio Unity 3D
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Graphic Design Immersive Media Motion Graphics Other Product Visualisation
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Leveled up to Debut N/A
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Leveled up to Player May 12, 2022
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD