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Brownie, a pouting little creature
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Brownie, a pouting little creature

Eleonora Strazzari
by EleStrazzari on 24 May 2024

My first project ever: sculpting of an original concept in ZBrush and rendering with VRay in Maya.

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Hi everybody! I am happy to share with you my first project ever, developed during the first module of the Computer Graphics Masterclass at Skyup Academy. My concept is inspired by a creature of Scottish mythology: a Brownie.

But let's start with the final renders!

Concept

A Brownie is a little creature that is said to come out at night while the owners of the house are asleep and perform various chores. According to Scottish folklore, they are easily offended and that's the reason why I decided to give him a pouting expression, as if the hosts had given him more work to do that night.

This is my sketch of him, with the final pose. At first, I didn't consider the proportions of the objects so later I had to change a few things.

References

Since it was my first model I used a lot of references to help me flesh out the character a little better. It was extremely useful both during the creation of the sketch and the sculpting of every minute detail.

Sculpting

I started by roughly planning out the proportions and then proceeded with the posing. I had to make a few adjustments along the way, such as enlarging a few areas and making a more dynamic pose.

Detailing

I tried my best to put attention to detail in body, facial expression, clothing, and accessories. I put a lot of effort into the shirt's folds, the pants' stitching, and the overall texture of the various materials.

Lighting

After completing the sculpting, I moved on to the lighting.

To properly set the environment, I went for a strong warm fill light like the one from a lit fireplace and a cooler back light to evoke the moonlight peeking through an open window.

In conclusion, I had a lot of fun seeing my idea come to life, and I hope you enjoyed looking back at the process even half as much as I enjoyed making it!


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