![Decoy,Basilisk and extras - Steelsilk Championship Concept art](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/216981/450xAUTO/Copertina_therookies-FrancescoChiari-crop.png)
Decoy,Basilisk and extras - Steelsilk Championship Concept art
![Francesco Chiari](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-03-29/861971/50x50/french-FrancescoChiari-crop.jpg)
Here are some of the projects I created for my BigRock thesis, titled "Steelsilk Championship." These works include character development, crafting cinematic scenes, and collaborating with other students to enhance the project's visual and stylistic coherence.
Decoy
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/554946/1400xAUTO/CHA_Ragno1_Thumbnails-FrancescoChiari.png)
Decoy is a character I created for my thesis at BigRock, titled "Steelsilk Championship." This action shooter roguelike features miniature insect robots engaged in intense combat. Here, I present some of the initial shapes used in the development of the character.
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/661258/1400xAUTO/CHA_RA1_Vdef-FrancescoChiari.png)
For this character, I decided to contrast the dynamic and slender features of the robot with Decoy's stability and robustness, creating a unique and interesting design. After exploring various options, I developed several color palettes to find the most suitable one, eventually arriving at the final render.
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/721630/1400xAUTO/CHA_RA_Palette-FrancescoChiari.png)
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/040762/1400xAUTO/CHA_RA1_Def-FrancescoChiari.png)
Basilisk
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/096368/1400xAUTO/Thumbnail-FrancescoChiari.png)
Another character I developed is the centipede robot, named Basilisk. Initially, I focused on the basic shapes and then refined the design until reaching the final version.
In the following sections, I present detailed studies of the individual components that make up Basilisk, culminating in the character's final render.
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/432777/1400xAUTO/Caterpillar_Render_Def-FrancescoChiari.png)
EXTRAS
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/992384/1400xAUTO/Cinematic_Def-FrancescoChiari.png)
![](https://d3stdg5so273ei.cloudfront.net/FrancescoChiari/2024-05-21/861834/1400xAUTO/Modify_Character-FrancescoChiari.png)
In addition to creating these characters, I also worked on a shot for the game's introductory cinematic. Furthermore, I made modifications to two characters created by my colleagues, Luca Dolcini and Elisabeth Maria Coda, enhancing the project's visual and stylistic coherence.
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