![The Witch's hut](https://d3stdg5so273ei.cloudfront.net/ThomasBachelier/2024-05-18/579178/450xAUTO/Shot_02-ThomasBachelier-crop.png)
The Witch's hut
![Thomas Bachelier](https://d3stdg5so273ei.cloudfront.net/ThomasBachelier/2024-04-05/409125/50x50/028-BACHELIER-ThomasBachelier-crop.jpg)
Hi everyone, Here's my "witch's hut" scene. I've been working on it for just under 2 months. The aim was to work with trimsheets, so I sculpted one for my wood. After that, I created a kit of planks that allowed me to make a modular kit. In Unreal, I used the "lattice" and "boolean" tools to give my house more life.
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Round of applause for our sponsors
![](https://d3stdg5so273ei.cloudfront.net/ThomasBachelier/2024-05-17/130452/1400xAUTO/Main-ThomasBachelier.png)
![](https://d3stdg5so273ei.cloudfront.net/ThomasBachelier/2024-05-17/203846/1400xAUTO/DetailsShot-ThomasBachelier.jpg)
I've created a master material that allows me to use vertex painting, RGB Mask, tint, and other positional parameters, notably to desaturate the bottom of my house due to water and humidity.
I found a way to use nanite with vertex painting, but I had to merge the kit I used for my hut.
![](https://d3stdg5so273ei.cloudfront.net/ThomasBachelier/2024-05-29/322683/1400xAUTO/HighresScreenshot00166-ThomasBachelier-ThomasBachelier.jpg)
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