Goblin Bust
A goblin bust sculpt for a Norwich University of The Arts brief set by k9 Digital. Sculpted in Zbrush, Modelled in Maya, Textured in Substance and rendered in Unreal Engine. 16,183 Tris
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This is my first attempt at sculpting a creature design using Z brush, This was created for a university brief set by Studio K9 Digital, which tasked me with creating a humanoid character using a provided Meta Human bust.
To maintain clean, usable topology I edited the bust in Zbrush using the move tool and exported it as a base mesh. I then sculpted in finer details on a subdivided mesh to bake onto my base mesh.
I Textured in Substance painter and experimented with industry PBR lighting techniques in Unreal Engine to bring life to the models eyes.
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