View all the Finalists for Rookie Awards 2024
The Nun
Share

The Nun

Elizabeth Zyryanova
by elizabethzyryanova on 14 May 2024

A very short tale of revisiting past projects

2 117 0
Round of applause for our sponsors

The Nun 

The Nun was my first "fun" project. To set the scene this was during Term 4 at Pixl Visn, we were knee deep into our team Pipeline project, and entirely focused on only that. Then comes along the Midterm - it was 1 week - and I said - this is my time to take a break and do something entirely different from the group project - something I would do in my own time - a scary...yet sexy... nun. 

Some of the reference images got a bit gruesome - and ironically the Nun still wasn't. 

As you can see in the video - this nun has been retouched. It was my first time trying to create realistic skin textures with approaches I had just learned and not much experience with Mari at the time. Needless to say it was a hectic week of getting from 0 to 100 - and falling short. 

Some months later, I wanted to revisit the Nun one more time, and give her a little surgery.

Some of the procedures included:

- First transitioning her shaders from Arnold to Redshift (better render times)

- Going back into Zbrush and adding more defined scars/wrinkles to my displacement- this was to address the issue of cohesiveness between the jaw and upper section of the face.

- Creating a subsurface map (in the previous version it did not exist)

- Adding better variation into the base color and roughness maps (which helped integrate the teeth with the skin a little better)

- Adding a coat with bump information

- Giving her a new head wrap as the previous version had intersecting geometry and all kinds of rushed activity 

And finally....the biggest lesson of this process - to let go and move on.

Of course there are tons of aspects I would still have liked to change or improve but the takeaway here was to learn what worked and what didn't, and use that in my future projects.


Comments (0)

This project doesn't have any comments yet.